Works Cited

Images

~adrian. “Alexandre Cabanel: The Birth of Venus, 1863 (gallery)” Digital Image. www.Flickriver.com. Unknown date. Web. Mar 2017. http://www.flickriver.com/photos/am/tags/venus/

Alexander Cabanel. The Birth of Venus. 1863. France. www.pinterest.com. Web. Mar 2017.

Artist Unknown. If anyone has any information regarding the photographer/artist/copyright holder of this image, please contact the author. <https://www.pinterest.com/pin/334110866095648795/>

Artist Unknown. <http://indie-edits.tumblr.com/post/137144275614/trippy-universe-see-more-here> If anyone has any information about the photographer/artist/copyright holder of this image, please contact the author.

Artist Unknown. If anyone has any information about the artist/copyright holder of this image, please contact the author. <https://mulpix.com/post/986353982508289126.html>

Artist Unknown. Woman at a Window. circa 1510-1530. Italy. www.thenationalgallery.org.uk. Web. Mar 2017. <https://www.nationalgallery.org.uk/paintings/italian-nroth-woman-at-a-window>

“Avatar: The Legend Of Korra Computer Wallpapers, Desktop Backgrounds | 1920×1080 | ID:691847.” Wallpaper Abyss. N.p., n.d. Web. 10 May 2017.

Biennale de Lyon, “Yoko Ono – Cut Piece”. Photograph. Pinterest Web. Mar 2017 <.https://www.pinterest.com/pin/332914597433142529/>

Byron Barrett, “Untitled” Flickr. Web. Date Unknown CC BY-NC-ND.

Cait Munroe. “Yoko Ono performs Cut Piece”. June 10, 2015. Digital Imagery. www.artnet.com. Web. Mar 2017. <https://news.artnet.com/art-world/peaches-yoko-cut-piece-306774>

Cory Godbey. Fox River Holiday. 2012. Godbey, corygodbey.com. Web. Mar 4 2017. <.http://corygodbey.com/>

Cory Godbey. The Gryphon March. 2013. Godbey, corygodbey.com. Web. Mar 2017. <http://corygodbey.com/>

Cory Godbey. The Wanderings. 2015. Godbey, corygodbey.com. Web. Mar 2017. <https://corygodbey.com/>

Cory Godbey, The Walking Hill. 2011. Godbey, corygodbey.com. Web. Mar 2017.<http://corygodbey.com/>

Cory Godbey. The Gryphon March. 2013. Godbey, corygodbey.com. Web. Mar 2017. <http://corygodbey.com/>

 

“Glitch in the matrix.” Dump A Day. N.p., n.d. Web. 10 May 2017.

Gonsalves, Rob. “Arboreal Office » Rob Gonsalves » Marcus Ashley Gallery.” Marcus Ashley Gallery. N.p., n.d. Web. 10 May 2017.

Henry Faber, “Glitch Munch, October 28, 2010. Digital Imagery. Flickr. Web. May 2017 .https://www.flickr.com/photos/henryfaber/5124158626/in/photolist-7u31AU-7u31AE-7sUJRk-hYY6rS-hYYQdR-hYY6uY-RFZYL9-MDnkRJ-8NNDQw-snucJs-73E6BZ

Illustration entitled “Boy in Darkness” by Mervyn Peake from his book, “Ride a Cock-Horse and other Nursery Rhymes” , 1940. https://www.britannica.com/biography/Mervyn-Peake

Inside.Playdead. June 29, 2016. Digital Imagery. Pinterest. Web. May 2017.

Jason Chu, “Blackwood Reader”, Ink on Black Paper. Augustana, 2017.

Jason Chu, “Stranded”, Ink on Black Paper. Augustana, 2017.

Jason Chu, “Tranquility”, Ink on Black Paper. Augustana, 2017.

Jason Chu. “Wanderings” Augustana, 2017.

Jonathan Lichtfeld. Summer, Where Art Thou? Digital Imagery. Pinterest. Date of posting unknown. Web. Mar 2017.  <https://gr.pinterest.com/pin/128282289366992611?>

Julie Baumgardner, “Yoko Ono” August 4, 2015. Photograph. www.artsy.net, Web. Mar 2017. <https://www.artsy.net/article/artsy-editorial-iconic-artists-and-movements-of-the-1960s

katybourne. Image Untitled. November 1, 2014. Digital Imagery. Flickr. Web. May 2017. https://www.flickr.com/photos/bedouindress/15063967394/in/photolist-oX9LFL-D7RRg-aFbaff-gX4eg6-dpsZUc-dptk2E-dMKrzL-pAh5DE-pvrgUC-cP5ASm-U6A5ZW-7Y2JQa-dptaa9-eNCEy6-dptoyb-dMKrAQ-7NxfTb-dptmMG-dMKrBj-dDjZvm-n7vtWo-fPbFQf-7Y5ZZL-bzND4x-bN2KqR-o31x6u-e2R9iN-bmTNRG-T9NXtG-67d3VG-5UnCDC-7NtgEn-ebziiz-HjZSiv-bB7xWn-7Y2KQM-fadhG9-dCgfqF-qYU43g-pUW5qb-eF7yNh-fNU8Lk-dKXGHv-dptkKc-cVgR5S-e8Wzct-9djdMN-ca2uqh-dpt73B-53rYB4

Laine, Michelle. “Security Check Required.” Pinterest. N.p., 26 Jan. 2016. Web. 10 May 2017.

Leiva, Kevin. “Dibujos.” Pinterest. N.p., 18 Sept. 2015. Web. 10 May 2017.

Lewis, Luke. “32 Times Video Games Made Absolutely No Sense.” BuzzFeed. N.p., n.d. Web. 10 May 2017.

Lisa Vaughan-Farrell. A personal photo taken of the sunset. Augustana Campus, U of A. 2017

Louis Jacques-Mande Daguerre. Boulevard du Temple 1838 or 1839. Paris. Web. Mar 2017.<http://www.alistairscott.com/daguerre/>

Louis Jacques-Mande Daguerre. Boulevard du Temple 1838 or 1839. Paris. Web. Mar 2017. [Up-close shot of the shoeshiner and their customer]. <http://www.alistairscott.com/daguerre/>

Lynne Hand. “Oculus Rift Speech”. Digital Imagery. Flickr. November 9, 2014. Web. May 2017. https://www.flickr.com/photos/your_teacher/15562360219/in/photolist-pHcavv-oFDRNp-osezQK-eWvkzc-oRfDrQ-nVEozZ-jhtTpH-qTeWxg-qXBe2u-rfb7xk-qiaadG-qink7e-gwd4vC-gup34G-mN81mB-eWcLCo-eXVjJW-qJPZEL-gwdiAF-qXA9jy-hQ2PJU-rg3ktz-kPWEmS-pNPYrc-pHekwN-qUsg1E-sDWTRo-vqdfLH-vq5RYU-rx85VZ-uKPdCx-eWGJUA-vq5RWu-uKDJRQ-ejAfFm-mcz3g5-rFJgNB-rKg81Q-tf3cQV-fGZz79-oMtEUq-fxKK7L-jxuxiv-spFK7W-mJwqCQ-jDsP5g-fHFcVr-eHZcA2-fzr983-reb2gg

Mervyn Peake. Alice Climbing Through the Looking Glass. circa 1945. Pinterest. Web. Mar 2017.  <https://www.pinterest.com/pin/377317275003099926/>

Miki Sato. Late into the Night. Digital Imagery. Date Unknown. Web. Mar 2017.   <https://www.flickr.com/photos/mikisatoillustration/10748228636/>

monkie magazine. “The Flaneur – monkie.05.flaneur.1” (illustrator: George Tsioukis) Flickr. October 1, 2008. Web. May 2017. <https://www.flickr.com/photos/monkiemag/2905894020/in/photolist-5qMt43-nSMbRh-nSUgPu-5qH8LB-5HjMWL-eiTinS-eBvQeZ-efJfUm-fMiBhu-efJfpo-eug5VC-gMNRJd-kE6UYE-bCXKAq-eBygEC-r7tfg4-nUY6vT-fGRpLi-k7zXNT-4ksD1c-efJf95-94QJzy-a7uFsr-tVX2UR-9JtM77-uAkBEQ-4r1jrp-hWvi9V-fH8YvE-jSrSqt-eHRNZC-fMiASj-eHRPgS-m4XSap-mMpKzy-ah4e9U-gMNTAj-kTHiDk-foFKbS-f5q6TL-aAY7LK-hJPiN7-aAY7QP-J3Z4X-hJNqbt-n7bYqr-eNZMGp-eByhQy-kuPcBt-jmKaPL>

Murillo, Bartoleme Esteban. Two Woman at a Window. circa 1660. Spain. Painting, Web. www.nga.gov Mar 2017.<https://www.nga.gov/content/ngaweb/Collection/art-object-page.1185.html>

Nan Palmero. “Oculus Rift Driver”. March 14, 2015. Digital Imagery. Flickr. Web. May 2017. https://www.flickr.com/photos/nanpalmero/16858510411/in/photolist-qUsg1E-rx85VZ-kUAvup-qJPZEL-oTov8v-oTnW2d-o3DZ3n-rFJgNB-oMtEUq-jDsP5g-qUsqAw-ox9xiA-riz3TM-ov9u5h-pencZT-oWS4dH-rf5hWf-ofFEDV-mwhPNt-qKaJBj-ojQTEp-qXBe2u-rQ33GM-rxJuwq-haFiqp-rfb7xk-oxbkVe-qiaadG-qink7e-kUAvFg-eWvkzc-qTeWxg-ofGpXB-haF8H8-oMvrvF-haDY6M-iGTNcL-eWcLCo-haF9bc-eWGJUA-qXA9jy-iVavEz-haDVrh-pencrt-pe6naz-QSc4Tg-jbPGJT-mJUvhK-qXHbwB-jsPeY3

Photograph of Angelina Jolie and four out of her six kids. Photographed by Annie Leibovitz, Vogue. November 2015. <http://www.vogue.com/slideshow/angelina-jolie-brad-pitt-kids-november-cover-2015#1>

Ray Weitzenberg. “Glitch”. October 27, 2010. Digital Image. Flickr. Web. May 2017. <https://www.flickr.com/photos/lightwerk/5121808083/in/photolist-8NAB6V-a41Uex-kPwPb-JAFQdB-3X5hRz-9DSGMx-cSXszh-dDjZRb-e8Drq-3rtFWB-8NABee-9AVYRL-8NDGPE-86Smcu-7mQL1U-sE9WLd-a5pWXK-nyBxCG-8NDGRf-8NDGLw-Sg4Si9-75bbfW-5655Kq-4rbBYZ-8P9WQh-9LV8YX-4BAJsG-5iH2h3-nM1fNu-4wiTtE-oX9LFL-D7RRg-aFbaff-gX4eg6-dpsZUc-dptk2E-dMKrzL-pAh5DE-pvrgUC-cP5ASm-U6A5ZW-7Y2JQa-dptaa9-eNCEy6-dptoyb-dMKrAQ-7NxfTb-dptmMG-dMKrBj-dDjZvm>

r.e. Kittson. “TTL” January 25, 2013. Digital Image. Flickr. Web. May 2017. <https://www.flickr.com/photos/rekittson/8417320595/in/photolist-dPNYaa-a5VmsQ-jatVHd-C12RA-crTVbG-r8ZneP-9SQo8Z-n14UB4-3MTEN7-sNCFk-33wTNk-9GSDCq-jiX3ds-9zu9aq-akQza5-9AmVCD-fE76kJ-nAM1UT-9hA1ni-8DJ7DK-2jmuoP-7Yt8ra-8uTfj7-b3W4Dg-mMxAaB-7BpVUi-9u79VD-6E2HF7-8N1iMy-nuEToz-7Yt8dV-8eG1QS-7qEYGF-c7kKRu-pDsRSS-4MTGz-R42n4S-ahhUSA-nq4L9P-bRWXQv-bD3ePf-qbPGME-7Yt8na-4Zauut-nhVVza-892jMJ-9iAvis-rPVgHk-9cFQTK-r7U5T>

“Real Eyes Realize Real Lies. ” Artist Unknown. <https://9gag.com/gag/96371/real-eyes-realize-real-lies>

ReligiousGamersCh. “Dead Space 2: All Hallucinations.” YouTube. YouTube, 20 Jan. 2013. Web. 10 May 2017.

ReligiousGamersCh. “Dead Space 2: All Hallucinations.” YouTube. YouTube, 20 Jan. 2013. Web. 10 May 2017.

Robert S. Neuman Ship to Paradise – 2 1977. www.bates.edu. Web. Mar 2017. <http://www.bates.edu/museum/exhibitions/past-exhibitions/2013y/ship-to-paradise/#>

Scott Mutter. Untitled (Escalator). Date Unknown. www.photographymuseum.com. Web. Mar 2017. Caption: “I’m a pilgrim on the edge, on the edge of my perception. We are travellers on the edge, we are always at the edge of our perceptions.”  <http://www.photographymuseum.com/mutter/scottmutterNewGallery.html>

Sergey, Galyonkin “Anna Bashmakova and Oculus Rift”. Digital Imagery. Flickr. October 9, 2013. Web. May 2017. https://www.flickr.com/photos/sergesegal/10166365646/in/photolist-e6QuGT-gunhjj-nzNADt-q1Jv1X-q1Auy3-fjsVeP-o3DZ3n-q1JuRD-fv8BUy-rPb5tY-fuTjfD-eQMVC3-oTov8v-myajoY-oTnW2d-eQMYhy-j5au81-gwcD7s-sDWGdd-osenHE-qZ6vJh-oJHVq2-oJHYXT-ose9QN-oJsdyP-oJs6YV-oJHSov-guoHCn-oJJ1d8-ojQTEp-oseei5-j59cBr-osevzG-oJG4Tq-osebPh-oJs9f8-oseoHW-oGG8vm-fp3JPt-nAF2fQ-oGG18L-pHcavv-oFDRNp-osezQK-eWvkzc-oRfDrQ-nVEozZ-jhtTpH-qTeWxg-qXBe2u

Surici, “Why Can’t You See Them Anymore”. May 1, 2015. Digital Imagery. Flickr. Web. May 2017. <https://www.flickr.com/photos/ivy_surici/17308424986/in/photolist-7u31AU-7u31AE-7sUJRk-hYY6rS-hYYQdR-hYY6uY-RFZYL9-MDnkRJ-8NNDQw-snucJs-73E6BZ>

T-shirt entitled “Human Being” from Origin 68 – A sustainable design store. <https://origin68.com/products/humanbeingblack?variant=6438238405>

Tebe Interesno. Title Unknown. Date Unknown. Digital Image. Web. Mar 2017. <tebe-interesno.livejournal.com>

Torley, “Remember the day you deleted your last memory of her face?” September 30, 2014. Digital Imagery. Flickr. Web. May 2017. https://www.flickr.com/photos/torley/15384287776/in/photolist-prsuLY-SSpnNs-52ksCr-SFShvr-rdn6m6-sE9WLd-qGcsNG-iY9AFi-DySLpp-bYuesh-63xeL-evcscu-a3xvTT-o4Jbw8-ei6A76-ei6x7F-a8pUT-eqhegc-nrieos-nmWc9C-6DWf9k-aeeRcA-a7XzWj-fsje4t-qs32i8-nMeXXW-rcjyyJ-pvz8pz-5iGD23-aMxqkk-oaxSht-i9Y9Lf-37rrLk-a5mg1e-51NqNC-ooAWZh-dCmCNA-emUjxL-aH2Ngt-bmcxHK-egwuN1-o6cuWr-7dsJof-Jj8SNL-pN6RKJ-qLupXd-sZn5jE-7hSu7G-eFGbun-6a5iQL

Watkins, Hannah. “Adam Ferriss – Pixel Plays.” WGSN Insider. WGSN, 07 Jan. 2014. Web. 10 May 2017.

Articles

Azzarello, Nina. “Cal Redback Manipulates Human + Nature into Hybrid Botanical Bodies” designboom | architecture & design magazine, <http://www.designboom.com/art/cal-redback-photo-manipulation-human-nature-02-23-20015/>. Accessed April 2017.

Fry, Roger. “The French Post-Impressionists” (1912). Visions and Design. London: Catto & Windus, 1920. p. 156-7.

Hoggins, Tom. “Playdead’s Inside is fiercely intelligent, exquisitely grotesque – and one of the best video games of the year .” The Telegraph. Telegraph Media Group, 30 June 2016. Web. 10 May 2017.

Imgur. “How do you kill?” Imgur. N.p., 11 Apr. 2017. Web. 10 May 2017.

Kohler, Chris. “Inside‘s Tense Horror Is a Worthy Successor to Limbo.” Wired. Conde Nast, 28 June 2016. Web. May 2017. <https://www.wired.com/2016/06/inside-review/>

Tamburro, Paul. “Inside’s Ending Explained: Our Theory On The Limbo Sequel’s Brain-Bending Conclusion”. CraveOnline. July 1, 2016. Web. May 2017. <www.craveonline.ca/entertainment/1005759-insides-ending-explained-theory-limbo-sequels-brain-bending-conclusion>

Quotes

Gaiman, Neil. “Make Good Art”, 17 May. 2012, University of the Arts, Philadelphia. Keynote Speech. <https://www.youtube.com/watch?v=ikAb-NYksel>  Uploaded by Peter Shev [Youtube user] on May 23, 2012. Web. Mar 2017.

Lawrence, Beatrice. “Gender Analysis: Gender and Method in Biblical Study.” Method Matters: Essays on the Interpretation of the Hebrew Bible in Honour of David L. Peterson, edited by Joel M. LeMon and Kent Harold Richards. Society of Biblical Literature, 2001, pp. 333-346.

Videos

Ashwin singh [Youtube user],”WE ACCEPT THE REALITY OF THE WORLD WITH WHICH WE ARE PRESENTED” 01:00, posted 16 Mar, 2013. <https://www.youtbe.com/watch?v=-bLyjGH4ZAE>

Bouchard, Marissa. A Visit: A Short Film. November 2016. Owned by Marissa Bouchard, Augustana. Video via Vimeo. Web. April 2017.

Castillon, Neels “A Bird Ballet” Vimeo. https://vimeo.com/58291553

CRB [Youtube user] “10 Insane Glitches that Actually Make Video Games Better”. Jan 31, 2017. 07:00. Youtube. Web. May 2017. <https://www.youtube.com/watch?v=D8bCcTjcGP0>

Curtis, Adam. “HyperNormalisation.” Vimeo, uploaded by Adam Bhala Lough, January 2017. https://vimeo.com/191817381

Godbey, Cory. “Le Cadeau du Temps.” Vimeo. N.p., May 2011. Web. 10 May 2017. <https://vimeo.com/4621529>

Jacksepticeye. “I AM GOD HERE | Universim #1.” YouTube. YouTube, 24 Mar. 2017. Web. 10 May 2017.

markiplier [Youtube user], “STORE CLERK BLUES | Job Simulator – VIVE” Youtube video, 22:00, posted on April 25, 2016, https://www.youtube.com/watch?v=lwvnT3AQcRM

Nerdwriter 1 [Youtube user] “Ansel Adams: Photography with Intention” Youtube, uploaded by Evan Puschak (nerdwriter1) on March 16, 2016. <https://www.youtube.com/watch?v=7zcancgfDVg>

Nerdwriter 1 [Youtube user] “Atemporality: Our Relationship to History Has Changed” Youtube. Uploaded by Evan Puschak (nerdwriter1) on August 5, 2015. https://www.youtube.com/watch?v=ZAv5EKvRrco

Nerdwriter1. “How Art Can Transform The Internet.” YouTube. YouTube, 06 Jan. 2016. Web. 10 May 2017.

Nerdwriter1 [Youtube user] “The Unique Art of Video Games.” YouTube. YouTube, 13 June 2014. Web. 10 May 2017.

Ridgewell, Thomas. “…in the remaining parallel universes: Meanwhile 3” Youtube, uploaded by Thomas Ridgewell, December 14, 2014. <https://www.youtube.com/watch?v=DWM8g59Pkm4>

Thugnotes. “Are We Living in a Simulation? – 8-Bit Philosophy.” YouTube. YouTube, 31 Jan. 2017. Web. 10 May 2017.

Thugnotes. “What is Real? (Plato’s Allegory of the Cave) – 8-Bit Philosophy.” YouTube. YouTube, 27 Apr. 2014. Web. 10 May 2017.

WIRED, “Oculus Rift: The Age of VR Has Begun”, video via WIRED posted 28 Mar. 2016. Web. Mar 2017. <https://www.wried.com/2016/03/oculus-rift-review-virtual-reality/>

Yoko Ono, Cut Piece. 1965. Posted on Youtube by vbethany [Youtube user] on February, 28 2013. 08:00. Web. Mar 2017. <https://www.youtube.com/watch?v=lYJ3dPwa2tl>

The G/li%tc*h

Lewis, Luke. “32 Times Video Games Made Absolutely No Sense.” BuzzFeed. N.p., n.d. Web. 10 May 2017.

 

The beauty of the glitch.

Watkins, Hannah. “Adam Ferriss – Pixel Plays.” WGSN Insider. WGSN, 07 Jan. 2014. Web. 10 May 2017.
Laine, Michelle. “Security Check Required.” Pinterest. N.p., 26 Jan. 2016. Web. 10 May 2017.

 

katybourne. Image Untitled. November 1, 2014. Digital Imagery. Flickr. Web. May 2017. https://www.flickr.com/photos/bedouindress/15063967394/in/photolist-oX9LFL-D7RRg-aFbaff-gX4eg6-dpsZUc-dptk2E-dMKrzL-pAh5DE-pvrgUC-cP5ASm-U6A5ZW-7Y2JQa-dptaa9-eNCEy6-dptoyb-dMKrAQ-7NxfTb-dptmMG-dMKrBj-dDjZvm-n7vtWo-fPbFQf-7Y5ZZL-bzND4x-bN2KqR-o31x6u-e2R9iN-bmTNRG-T9NXtG-67d3VG-5UnCDC-7NtgEn-ebziiz-HjZSiv-bB7xWn-7Y2KQM-fadhG9-dCgfqF-qYU43g-pUW5qb-eF7yNh-fNU8Lk-dKXGHv-dptkKc-cVgR5S-e8Wzct-9djdMN-ca2uqh-dpt73B-53rYB4

 

And…the remarkably disturbing nature of a glitch

Surici, “Why Can’t You See Them Anymore”. May 1, 2015. Digital Imagery. Flickr. Web. May 2017. <https://www.flickr.com/photos/ivy_surici/17308424986/in/photolist-7u31AU-7u31AE-7sUJRk-hYY6rS-hYYQdR-hYY6uY-RFZYL9-MDnkRJ-8NNDQw-snucJs-73E6BZ>

 

Henry Faber, “Glitch Munch, October 28, 2010. Digital Imagery. Flickr. Web. May 2017 .https://www.flickr.com/photos/henryfaber/5124158626/in/photolist-7u31AU-7u31AE-7sUJRk-hYY6rS-hYYQdR-hYY6uY-RFZYL9-MDnkRJ-8NNDQw-snucJs-73E6BZ

 

Check out this link on rather terrifying glitches within video games:

(#27 is rather unfortunate)

https://www.buzzfeed.com/lukelewis/times-video-games-made-absolutely-no-sense?utm_term=.tlPwQbXkr#.pv5aeLQdN

 

Torley, “Remember the day you deleted your last memory of her face?” September 30, 2014. Digital Imagery. Flickr. Web. May 2017. https://www.flickr.com/photos/torley/15384287776/in/photolist-prsuLY-SSpnNs-52ksCr-SFShvr-rdn6m6-sE9WLd-qGcsNG-iY9AFi-DySLpp-bYuesh-63xeL-evcscu-a3xvTT-o4Jbw8-ei6A76-ei6x7F-a8pUT-eqhegc-nrieos-nmWc9C-6DWf9k-aeeRcA-a7XzWj-fsje4t-qs32i8-nMeXXW-rcjyyJ-pvz8pz-5iGD23-aMxqkk-oaxSht-i9Y9Lf-37rrLk-a5mg1e-51NqNC-ooAWZh-dCmCNA-emUjxL-aH2Ngt-bmcxHK-egwuN1-o6cuWr-7dsJof-Jj8SNL-pN6RKJ-qLupXd-sZn5jE-7hSu7G-eFGbun-6a5iQL

 

How about the glitch in the video game?

A glitch is a significant alteration to the reality the video games represents. It is a disruption of the network, and its effects are very much present.

CRB [Youtube user] “10 Insane Glitches that Actually Make Video Games Better”. Jan 31, 2017. 07:00. Youtube. Web. May 2017. <https://www.youtube.com/watch?v=D8bCcTjcGP0>

 

Then there are the glitches that occur in real life:

“Glitch in the matrix.” Dump A Day. N.p., n.d. Web. 10 May 2017.

I don’t know about any of you, but where I’m from, there are thousands upon thousands of Ford Escapes EVERYWHERE. Take a five minute drive to the grocery, and you’re bound to see about twenty of them. Glitch in the matrix?

What about when glitches are done on purpose. Does that make them art?

This image of a glitch below sort of resembles one of Jackson Pollock’s paintings!

Ray Weitzenberg. “Glitch”. October 27, 2010. Digital Image. Flickr. Web. May 2017. <https://www.flickr.com/photos/lightwerk/5121808083/in/photolist-8NAB6V-a41Uex-kPwPb-JAFQdB-3X5hRz-9DSGMx-cSXszh-dDjZRb-e8Drq-3rtFWB-8NABee-9AVYRL-8NDGPE-86Smcu-7mQL1U-sE9WLd-a5pWXK-nyBxCG-8NDGRf-8NDGLw-Sg4Si9-75bbfW-5655Kq-4rbBYZ-8P9WQh-9LV8YX-4BAJsG-5iH2h3-nM1fNu-4wiTtE-oX9LFL-D7RRg-aFbaff-gX4eg6-dpsZUc-dptk2E-dMKrzL-pAh5DE-pvrgUC-cP5ASm-U6A5ZW-7Y2JQa-dptaa9-eNCEy6-dptoyb-dMKrAQ-7NxfTb-dptmMG-dMKrBj-dDjZvm>

Glitches only speak to the malleability of reality, or at least the malleability of the reality represented in images and alternate, digital worlds. Are they still representing reality in a truthful manner, these images that are erroneous? Or was that ever their goal?

An interview with Scott Findlay:

An Interview with Scott Findlay, a community member and friend.

S: Hope this serves the purpose.

Disclaimer: I know nothing. And some of my opinions about some of these topics may have been formed as I was typing. Hope it makes some sense.

L: What are your thoughts on the virtual/alternate reality that can be found within a video game, or the gaming world itself?  

Video games can be fun and relaxing (obviously :p) but also dangerous. What happens in a video game isn’t “real life”. Video games can give a sense of accomplishment by unlocking things and gaining levels or experience. It is false though. That’s not real life.

 I may have bias though. I should probably give my background so you know where I’m coming from. I got a little addicted to the Call of Duty games when I was younger (age 13-17ish). It did not feel healthy. I’ll leave it at that. 

– Is it healthy to be constantly fluctuating between this world and a digital one?

No. Depending on the scale or intensity of the game, I think its possible people could get them mixed up. Or want to spend more/ all of their time in the video game reality and not the “real reality”. And that’s not healthy.  

 – Is the reality that can be found in a video game any different from the real world we live in? 

Currently, yes. That reality is made up by developers. They take your input from your controls, and give a set output through an algorithm. The output will always be the same if you give the same input. Artificial intelligence is only so intelligent at this point in time. The reality within a video game was created from this reality and is finite.

– Speaking of the “real world”, what makes this world we live in physically, “the real reality”?

Not entirely sure what this is even asking. But I’ll give it a shot anyway.

Videogames still happen in this reality. People in this reality can perceive the “fake realities” of videogames. But the videogames can’t perceive at all. Most people think they themselves perceive what others perceive (albeit from a different perceptive and interpreted differently) but essentially that they perceive the same thing as others. Only one thing happened and they both perceived that thing the one way it happened.

Hope that at least touches on the question posed.

and what makes us think that video games present us with “fake” realities?

Maybe cause when you strip a video game down, it’s just code written in the “real reality” from people who exist only in the “real reality”.

Are the physical and the digital worlds two distinct, separate realities or realms, or are they more similar than we think?

Interesting question. Video games realities exist within the game and the game exists within the “real reality”. Therefore the video game reality is just another part of the real reality? So not distinct realities. Just one with a bunch of sub-realities created from and within the real reality.

Do they intertwine, or overlap? Are the lines demarcating “our reality” and the virtual, digital, alternative reality of the video game, lines that are actually quite porous, lines that allow for crossing over? 

I kind of say what I think about this above but maybe I can reiterate in another way.

These “fake realities” are not separate or different from the “real reality” because they were created solely from the “real reality”. They cannot intertwine or overlap because they’re not separate. Usually videogames do not interact with the “real reality” besides from their input. However, some might be getting there. And they’re always getting updates/ taking more input from the “real reality”.

 – Or are the worlds or realities of the physical world and the digital world, in fact one in the same reality (just a reality with multiple facets and characteristics) 

Yaaaaaa. That’s what I was saying.

Is there such thing as a single, capital “R” Reality? 

I think so. Least I’d like to believe so. Make things complicated if there wasn’t.

What exactly does the word reality mean?

Now there’s a real humdinger.

What does reality entail for it to be considered real?

Pass

What is it about the physical world that makes it real?

42

Is the concept of a reality or multiple realities merely a human made construct, abstraction, or is reality a physical, tangible thing?

Reality is.

Certainly video games are changing our definitions of what reality is.

Not at the moment. Maybe when they’re more intricate.

 – Is there just one reality, or are there multiple realities, infinite alternate realities that we aren’t even aware of…. 

There could be. That is beyond me.

– Are the alternate/virtual realties found in the gaming industry even possible, even real?

No. Not to the degree of the “real reality”.

Can you live in them or live through them, or are they mere appearance, illusion, lies and falsehood?

I imagine someday, you’ll be able to live your life through a videgame (Ready Player 1 – Ernest Cline) good book. But unless that “fake reality” is getting more input from the “real reality”, then the player basically has a finite coded world to “live” in. A big factor is how many players are there? We could put the whole world in one videogame (just like the book ready player 1). Did we move reality? Or is it just a really popular sub-reality? 

This is actually kind of a big topic. You could pretend that a phone call is a videogame. There are two players. The input is the voices. The programming is the voices. Is one living it a sub reality? Too much to think about? Essay question in itself right there.

Do they, even though digital, present some realness, some truth? 

They’re like a calculator; you only get out what you put in. Unless the AI can take two truths and make a third, then you’ll get all the truth you would from playing by reading the code of the videogame.

 – What if the reality we live in right here is the virtual one, and the reality presented in the video game is actually the “real world” (GASP)

Hahaha I said earlier that the videogame can’t perceive at all. And that was the difference between a “fake reality” and the “real reality”. We can perceive though.

– What are your thoughts on Oculus Rift? Is it dangerous, does OR’s future look promising or potentially threatening? 

I don’t think it changes things too much. It’s just a more lifelike interface. It’s probably still pretty primitive to what the videogame station will be like. The one that will suck humanity in.

 – Where do you see the future of video games and technology in general going? Is it intimidating, or exciting to think that we are creating new worlds of possibilities (video games can be considered an art form) 

I think it has a long ways to go. But something like what happens in ready player 1 seems possible. We could move our interactions with each other into a videogame setting. Maybe even for safety purposes.

– Are they truly new worlds of possibilities, if a video game is just a network of coding and numbers that all fit together like a puzzle piece? Is that all that reality is? A series of codes?

It’s all in AI. If AI technology goes far, maybe videogame realities will go far. But if it’s just straight input/output, then it’s not really a reality at all.

– Will technological advancements change the very definition of reality as we know it?

Doubt it.

Will technological advancements change our world in general?

Absolutely.

For good, or for bad? Or for a little bit of both? 

Definitely both. We’ve seen it in history. Technological advancements bring both good and bad.

Why do you think video games actually exist?

Cause we made them.

Why as humans do we yearn for other worlds and other realities different from the familiar one we know and live in? 

Boredom.

– Would you consider video games an art form, a type of art?

Sure

– How Is it that the concept of “strangeness” in video games (strangeness as in going to unfamiliar worlds and being presented with things that we haven’t already been acquainted with) is one we are more familiar with or comfortable with rather than our own reality we live in?

Not exactly sure what this is getting at but that’s not how it is for me. Especially a new videogame. But maybe I’m no longer qualified to answer this question as I don’t play videogames anymore.

– What is your definition of “strange” and “familiar”? 

A thing that one does not know or recognized in any way?

 – Video games can be seen as subverting established definitions of notions of strangeness and familiarity, taking our already preconceived notions of what they are, and flipping them on their head. If we encounter something strange, something unthinkable, something absurd or out of the ordinary in the midst of the digital world, how will it affect the strange things that can be found in the physical world, how will it change (or will it) are own definitions of what we consider to be strange?

It will dull our perception of the strange. But television/movies/news does that enough as is. I don’t know if it’s changing the definition of notions of strangeness of familiarity but I do not think it is changing the definition of strangeness or familiarity. Yet. 

A Reflection:

“Avatar: The Legend Of Korra Computer Wallpapers, Desktop Backgrounds | 1920×1080 | ID:691847.” Wallpaper Abyss. N.p., n.d. Web. 10 May 2017.

This COPLAC digital humanities class itself, coupled with taking it in my final semester of my undergrad education was such a gift, to say the least. It was the perfect way to culminate my years at Augustana.

It was such a pleasure to meet people I’ve never met before, and to work alongside, to discuss, to agree and disagree with all of you. I can’t tell you how much I appreciated our conversations, how honest everyone was when we were all asked about how our weeks were going, and the profound knowledge and wisdom that was shared. I absolutely loved logging on to zoom everyday. It felt like I was walking through a portal into another world, whilst staying in my room (kind of like Oculus Rift) and having the honour to hear your opinions, your perspective, your vast wisdom and knowledge, and your individual, unique personalities of everyone as they shined through while you were giving us a glimpse into the networks of your own mind and life.

The unique aspect of this particular kind of class is that I feel like I know all of you more deeply and more honestly than I do the people in my other classes, the people I’m face to face with physically in the “real” world.

Perhaps the reason for our honesty was because in “reality” we were just sitting in our rooms talking to a computer screen.

But that’s a little pessimistic in my view. I’d like to think it was because we were all looking at each other, instead of all facing the front of the room, looking and focusing solely on the teacher figure. Perhaps that’s a major hindrance for conventional classes: that most of the time, students have their backs to each other. How are we supposed to engage whole heartedly with one another when we’re so disconnected in the classroom? Who came up with that scheme? Is it really fruitful for fostering learning if we’re not even engaged with the surrounding people who are learning with us? It’s the reason why most of us are hesitant to speak up classes, in the most important classes, especially in the classes that are based on controversial topics: it’s a fear of being shut down, a fear of one’s opinions being disagreed upon.

Leiva, Kevin. “Dibujos.” Pinterest. N.p., 18 Sept. 2015. Web. 10 May 2017.

In a COPLAC class like this, the profs are on the same level as the students. Right alongside with us, they’re not placed on a pedestal, and not transcendent in the conversation, but immanent. Instead of focusing on the teacher as the sole source of knowledge, wisdom, and understanding, we focus on one another. And I’ve come to realize that profs — no offence to Yvonne or Janet in any way, shape or form —  are not to be my only focus in class. The students right alongside of me are equally as knowledgeable, equally as valuable as anyone else. I’ve come to realize writing this reflection, that the position of the teachers alongside the students is one of the most powerful and counterintuitive assets a digital class has. It’s certainly why I had such an attachment to everyone in the class, it’s why I not only felt like I knew you all personally, but felt this genuine, selfless respect and curiosity of what other people were saying, instead of just focusing or emphasizing my thoughts and opinions. And whenever someone did share their opinion, regardless of whether we agreed or disagreed on it, there were waves of respect, not of tolerance, but of acceptance, and frankly of love. It sounds ridiculous and cheesy, but that is what respect is. Love is not a sentiment, but a willing the good of the other, as Bishop Robert Barron always says. That person’s right to speak and have their voice heard was certainly respected, but more than that. Our entire class was based on conversation. We learned from each other. There was no other way than to will the good of the other, if anyone wanted to learn anything.

I am so going to miss our conversations. Everyone brought to the table their wide perspectives on life, their understanding, their acknowledgement of their  own imperfection and finiteness, but their wisdom. Oh my goodness, the wisdom. It was such a pleasure and an honour to be in the company of such uniquely wise people.

When Mike and I started this blog, at first, I had no idea where it was going to go, and how it was going to end up. Writing the learning contract was difficult, because I know that things fluctuate, things change throughout the course of time: so to kind of guess in a way, how this blog was going to pan out was hard for me. It massively resembled the class itself. I had no idea what I was getting myself into, taking an online class – especially considering my lack of experience with technology in general – but delving into it, and saying things that I wasn’t so sure how they’d be received, throwing my opinion out to the void, while others did the same thing, piece by piece it came together. Like a puzzle, Mike and I had a fuzzy image of what our project was going to look like. But we had to find the pieces, the right pieces that would fit together to slowly and gradually form the image of what we wanted our blog to look like. The pieces did inevitably come together in the end, but what we want to emphasize is that the picture, the image that the puzzle renders isn’t and cannot be confined to the four corners of a square confinement. Despite having, more or less, almost the pieces of the puzzle of this blog put together, the picture by its very nature is subject to change. In fact it’s too big to be confined to a 500 piece puzzle. What this metaphor is attempting to represent is this: our blog is not finished. It’s certainly no where near being complete. And it never will be, and that’s the beauty of it. It will keep growing, new ideas will constantly be coming to the forefront. Something like this on a topic such as strangeness and familiarity within video games and art, can never really have a due date (and yes, this is a slight jab at again, another conventional aspect of the education system). Our work is never finished. There will never be a day when all of us say “our work here is done”. There is always more to do, more to say, more to accomplish, more people to meet, more conversations to have. And now I’m talking about life itself.

This is what I want to take away from this class and from its main blog project. It is why there is a “to be continued” statement at the end of every blog post. I considered the blog a projection of mind into digital form, and each blog post, a stream of consciousness: jumbled and intermingled, not exactly organized, and not always distinct from other thoughts. In fact, many of our posts intertwine with one another. They’re not so clear cut. Like puzzle pieces, they overlap sometimes in a very complimentary way, and sometimes they cancel each other out.

The blog was my mind’s eye along with Mike’s, in what felt to be, physical form. I felt attached to our blog. It was constantly lurking in some corner of my mind, even during other classes. Someone would make a comment, and instantly I would think “that could go in the blog!!” The blog was constant, like a stream that ran through the entire semester. Conversations, other classes, wanderings on social platforms, and the blog and its theme was present, waiting on the chance to pinpoint and remember something that I could potentially form a puzzle piece with, to perhaps place with the others.

This project reminded me that just because my undergrad is technically done and over with, I will still carry it with me: the important and personal conversations, the streams of consciousness that have taken shape in the form of final papers, the eureka moments that happened more so outside of class than in, and possibly most importantly: the people. There are no due dates, there are certainly expiration dates, but nothing is complete. I will carry what I’ve learned with me in undergrad into the next season, knowing that there is always more to learn, always more classes to take, always more people to engage in conversation with. There is no finality, just a myriad of more possibilities.

Wow! Super cheesy! But I just want to say a very heartfelt thank you so much to Yvonne, Janet, Mike, Donovan, Annika, Margaret, Brendan, Mana, Don, Sarah, and Dominque. Seriously, you guys are the best. To everyone else who made this class possible, thank you so much. And finally to everyone else who will be in the near future, involved with a digital humanities class: enjoy every moment of it.

 

Lisa

 

Artist Unknown. <https://9gag.com/gag/96371/real-eyes-realize-real-lies>

But if lies are “real” then they are no longer lies, but are truth, or have at least a sort of truthfulness to them. Lies exist. Even they have a place in reality. In fact, reality itself is partly constructed with lies. Lies have their faire share in the making of the foundation of what we deem reality.

The “rules” of reality are mere convention, and human made, therefore flexible sub-realities that make up the reality we all know and live in, as the puzzle pieces make up the picture. Those that govern and dictate these rules are too flexible and persuadable. Everything is so alterable.

If you want to define reality, you need to define people. In a way, reality and human beings are indivisible entities. Perhaps, reality is the product of the human race… or the human race is the product of reality.

I exist as a human being. This much I know is true – but what exactly constitutes a human?

T-shirt entitled “Human Being” from Origin 68 – A sustainable design store. <https://origin68.com/products/humanbeingblack?variant=6438238405>

Surely, the definition of what it means to be human, what it means to be, is a human construction, a social construction because we’re looking at humanness from a human standpoint. Same too with reality. We perceive, define and categorize our world from the human stand point, with human eyes, using the facets and aspects of the human self to in fact define and perceive. How can we have “real” eyes when are eyes are just human eyes? We have human ideas concerning our world – how things should work, what things should do, look like, act – and sometimes these ideas of how things should be doesn’t exactly match up with the reality of the situation.

Not every family is as seemingly perfect this. Nor does a photograph portray “real” situations, people as they “really” are. In many ways, the photograph resembles human eyes: things are blurred, things are portrayed in a certain light.

Photograph of Angelina Jolie and four out of her six kids. Photographed by Annie Leibovitz, Vogue. November 2015. <http://www.vogue.com/slideshow/angelina-jolie-brad-pitt-kids-november-cover-2015#1>

Not every evening sunset is going to look or feel like this. In fact, the camera didn’t even effectively capture the sun’s rays and the colours of the sky in the background. The way my eyes saw the sunset was different from how the camera’s eyes saw it.

Lisa Vaughan-Farrell. A personal photo taken of the sunset. Augustana Campus, U of A. 2017

We’re all supposedly human beings, and we all supposedly and somehow live in the or a “reality”. But the way reality and human beings are presented isn’t always true. There’s some degree of falseness to our ways of living, and the ways of living that are advocated for, for the purpose of advertising, the unknown and ominous purposes of popular culture, the media as they exist in mediums like the Vogue magazine, and the purposes of a photograph.

See the common thing about these images is the degree to which the human is present and not so much present. It is as if humans are omnipresent, or at least the ideas and images of us are. Even when it comes to a photograph taken of the sun setting on the Augustana campus, we assume a human being took it – with a camera, but a person operating the camera nonetheless. And if people are as alterable as the digitally enhanced humans on magazine covers, so too is reality. We’re the ones perceiving reality, we’re the ones calling reality, “reality”, we’re the ones allocating things into the “real” and “fake” categories. And If we’re alterable, then so too are our definitions, so too is the/a/our reality.

But then even the fact that there are humans, and there is reality: these two separate words, implies that reality is transcendent, that reality is external to the human existence. What is reality like for the entities that are not human? Is their’s a different reality, or the same reality, just lived and perceived differently. I mean to say that humans are reality is a little egotistical. There is so much more to the world than humans, so much more to be perceived that the human senses can perceive, so many things that do not have a word and definition taped onto them. Just because things are unknowable to a human being, doesn’t make them any less real.

Truth is not empirical, I would argue. There are simply things that we cannot comprehend, things that are invisible, thing we are unable to see with human eyes, but nonetheless real.

Check out this link on Cal Redback’s art, or what he calls “Creative Re-touching”

cal redback manipulates human + nature into hybrid botanical bodies

Azzarello, Nina. “Cal Redback Manipulates Human + Nature into Hybrid Botanical Bodies” designboom | architecture & design magazine, <http://www.designboom.com/art/cal-redback-photo-manipulation-human-nature-02-23-20015/>. Accessed April 2017. 

One interpretation is that these photographs are an amalgamation of both human and nature, unnatural and natural, societal and environmental. But what stands out to us, and for the very purpose of this blog, is that these photographs really express the notion that what can be “captured” can also be manipulated, malleable, effectively changed. These photos of these people were retouched in a way, in such an effective way, as to make it look as if they are actually, truly treebeards: hybrids of both human and nature. It looks so real.

Which makes us wonder, what is real, and what are lies, when the lines that divide “real” and “lie” are erased constantly? When photographs that are obviously not depicting what’s real, like people who have ferns growing out of their noses, are portrayed in a way that makes the subject matter look real, it really begs the question: do the photographs ever depict reality, real-ly?

What Cal Redback does is art. But what is art trying to tell us — if it’s trying to tell us anything at all — that reality can so easily be subject to manipulation, that neither reality nor its depiction is in any sense of word, real. 

Does Strangeness truly exist?

 “Homo sum, humani nihil a me alienum puto” translates to

“I am human, and I think that, nothing that is human, is alien to me”

– Publius Terentius Afer, also known as Terrence, from his play Heauton Timorumenos.

Illustration entitled “Boy in Darkness” by Mervyn Peake from his book, “Ride a Cock-Horse and other Nursery Rhymes” , 1940. https://www.britannica.com/biography/Mervyn-Peake

On how to do something difficult:

 

“Pretend

to be someone who could do it.

Not pretend to do it, but pretend to be

someone who could.

So be wise,

because the world needs more wisdom.

And if you cannot be wise,

pretend to be someone who is wise, and then just behave

like

they

would.”

– Neil Gaiman

Gaiman, Neil. “Make Good Art”, 17 May. 2012, University of the Arts, Philadelphia. Keynote Speech. <https://www.youtube.com/watch?v=ikAb-NYksel>

“The rules on what is possible and impossible in

the arts were made by people who had not tested

the bounds of the possible by going beyond them.”

– Neil Gaiman

Gaiman, Neil. “Make Good Art.” 17 May. 2012, University of the Arts, Philadelphia. Keynote Speech. <https://www.youtube.com/watch?v=ikAb-NYksel> Uploaded by Peter Shev [Youtube user] on May 23, 2012. Web. Mar 2017.

Meanwhile in a parallel universe?

Are there parallel or alternate realities, or does reality consist of multiple realities?

Ridgewell, Thomas. “…in the remaining parallel universes: Meanwhile 3” Youtube, uploaded by Thomas Ridgewell, December 14, 2014. <https://www.youtube.com/watch?v=DWM8g59Pkm4>

The reality of one who is blind is vastly different from the reality of a person who isn’t blind. What does the multiplicity of realities, the realities that differ from person to person, say about reality itself? Is there one, true, capital “R” Reality? It would appear not, as Helen Keller obviously experienced a reality vastly different from someone like me. Helen Keller was born dumb, blind, and deaf, making her sense her reality, her existence in a very peculiar and unique way from those around her. But it’s only peculiar and unique because it’s different from what some would call “normal” people, as if normalcy is measured by our abilities to see, hear, and talk.

Album cover for Teeth of the Sea’s album “Highly Deadly Black Tarantuala” released November 2015.

That’s just it. There is no normal, ideal way of existing, of being human, or living in reality. We are not created to be the same, we do not fit so easily into the moulds that are constructed for us. Nor should we attempt to define a person by prioritizing what is ideal and what is not. Blindness to some, would be seen as an impediment, as a hindrance, something to be quelled and fixed, made straight, made normal. But who decided that being able to see is ideal? What factors came into consideration when it was decided that blindness is something to be fixed? When in fact, blindness is just another reality, another form of existence? It is a way of life, it is a philosophy, it is merely another way being human.

It’s interesting to think that an image can carry meaning, can “say” something; that it allows the viewer to peel back the paint on the surface, and delve past the superficial level on the canvas to the potentially infinite possibilities and ways it can be interpreted, speaks to the power images have, simply by presenting themselves to the viewer. Again using words. Language seems to always crop up when it comes to the human individual in relation to the “other” or the relation to the subject matter, in relation to all that individual perceives, how they exist in the world they exist in. Humans use language to comprehend the things they’re looking at; and similarity art – photography, artwork, images, representations – use words as well among their other mediums handy in their tool kit, along with the paintbrush, the platform the image is exhibited, the lens. Words are as present as the subject matter, almost as visible as the techniques in composition, words have a natural place in the artwork, in the image, with the artist, alongside the photographer.

How? When a painting or photograph is presented to a viewer, are not words needed to describe the emotions elicited? words are used to comprehend possible reasons for that particular angle, used to elucidate the possibility that the artist is commenting on something else, using metaphor to get a view or a certain opinion across, that the artist is conveying something to their viewers, and the artwork itself is words portrayed on a canvas, painting a narrative, sketching a convention, using words as shading, that each brushstroke is rhetoric, that every single detail – or lack of detail – is in fact “saying” something. And in turn, for us as viewers and spectators, in relation to an artwork on canvas or a photograph, we use language in a way to describe the impact of what’s being presented.

Photography can be defined many ways. It can be seen as “capturing” a fleeting moment. It can be seen as taking a leash and lassoing it around a moment to keep it from fidgeting. It can be seen as cementing a memory forever onto something tangible. Photography can be seen as a means of objectively witnessing a frame of time – it can state rather definitively: “THIS IS EXACTLY AND PRECISELY WHAT THIS THING LOOKS LIKE” presenting itself as a means to which people can view their world “accurately”.

The photograph. A technology that brags being able to capture a fleeting moment’s time objectively. It can be seen as taking a leash and lassoing it around a frame in time to keep it from fidgeting. Ostensibly, a photograph perfectly represents the facts, presuppose that it tames the subject matter, cements memories into tangibility, silences the noise, makes still the fluidity and ephemerality of the moment; immortalizing and making timeless mere mortals, fleeting weather patterns, finite entities all to the four wall confinement of the photograph. Pretty powerful stuff. Also quite manipulative. That a mere machine, a lens, can take life — something known to be fleeting, ephemeral, ungraspable — and put it on display rather concretely, almost like the way museums tend to take the past and put it in display cases, as if it is something knowable, something tameable.

Yet there’s so much more to photography than merely a means of objectively documenting. Photography is an art form in some cases, it is a way of life, but ultimately it is a tool, and certainly a powerful one that goes beyond the boundaries between fact and reality and falsehoods. In fact, photography reshapes the categories and truth and lie, reality and fiction, making their borders porous.

What’s interesting in my limited and amateurish experience with photography, is the same motif time and time again: that the camera lens never seems to accurately capture exactly what my eyes are witnessing. The lens of the camera doesn’t seem to have as much depth and detail as the lens of the human eye. This is a frustration that I’m sure many camera users face. What it does is replicate what the human eye witnesses, and by using different settings, different lenses, different apertures, shutter releases — essentially knobs in a machine — you can recreate an image of reality into multiple, varying forms, twisting and bending a moment in time into something sometimes wholly other than what it looks. The fundamentally fascinating thing about this, is that photography, based on this definition, dismantles the most important distinction in ontological philosophy: what is the distinction between reality and appearance, representation and actuality, and how do we tell them apart?

In a way, photography, like art and film, is a lie.

Below is a wonderful video on Ansel Adams by the nerdwriter1.

Puschak, Evan “Ansel Adams: Photography with Intention” Youtube, uploaded by Evan Puschak (nerdwriter1) on March 16, 2016. <https://www.youtube.com/watch?v=7zcancgfDVg>

Capturing the mind’s eye.

r.e. Kittson. “TTL” January 25, 2013. Digital Image. Flickr. Web. May 2017. <https://www.flickr.com/photos/rekittson/8417320595/in/photolist-dPNYaa-a5VmsQ-jatVHd-C12RA-crTVbG-r8ZneP-9SQo8Z-n14UB4-3MTEN7-sNCFk-33wTNk-9GSDCq-jiX3ds-9zu9aq-akQza5-9AmVCD-fE76kJ-nAM1UT-9hA1ni-8DJ7DK-2jmuoP-7Yt8ra-8uTfj7-b3W4Dg-mMxAaB-7BpVUi-9u79VD-6E2HF7-8N1iMy-nuEToz-7Yt8dV-8eG1QS-7qEYGF-c7kKRu-pDsRSS-4MTGz-R42n4S-ahhUSA-nq4L9P-bRWXQv-bD3ePf-qbPGME-7Yt8na-4Zauut-nhVVza-892jMJ-9iAvis-rPVgHk-9cFQTK-r7U5T>

Below is a rather daunting example of this interesting facet of photography: that it doesn’t’ always quite represent what we see.

This is Daguerre’s photograph, known to be his first, of a bustling city street in the middle of Paris.

Louis Jacques-Mande Daguerre. Boulevard du Temple 1838 or 1839. Paris. Web. Mar 2017.<http://www.alistairscott.com/daguerre/>

But what exactly do we see? What are our human, limited, finite senses picking up? As human beings, obviously, the only way we can see ourselves, the people around us, our world, and our existence is through our own humanness. Inevitably, we can only contemplate and seek to understand fragments of our world through human senses, human understanding, the finite boundaries of the human mind. The interesting thing about this photograph, is not only that it is one of the first known photographs taken, but that with an exposure time of 10-15 minutes, Daguerre cannot, with his camera, take a “proper” photograph of the street in Paris.

You see, at the that time, the streets of Paris, after having gone extensive construction following the French Revolution, would have been packed with people. In this photograph of a Parisian street, there should have been numerous amounts of people walking up and down the street. But there isn’t. These streets of Paris, theoretically, would have been the perfect place for a flaneur to do his viewing. The shops would have been brimming with people, the public lounge areas were just beginning to become a fad. The street was so filled with people hurrying back and forth, walking up and down the street, that no one would have been sitting or standing still long enough to be captured by the camera. And henceforth, due to their inability to be still, they are completely wiped off the frame of existence, as if they were never there. Daguerre’s camera convincingly shows that no one was there, when in “reality” there would have been multitudes.

All we see here are two people who were standing still long enough to be captured by the camera.

Louis Jacques-Mande Daguerre. Boulevard du Temple 1838 or 1839. Paris. Web. Mar 2017. [Up-close shot of the shoeshiner and their customer]. <http://www.alistairscott.com/daguerre/>

A shoe shiner, and a figure having their shoes shined.

Artist Unknown. <http://indie-edits.tumblr.com/post/137144275614/trippy-universe-see-more-here> If anyone has any information about the photographer/artist/copyright holder of this image, please contact the author.

But what’s real? How can we possibly know? Is the camera lying to us, is its technological inability to capture a bustling Parisian street the reason why the street looks empty. Or is the street truly empty, apart from the two figures engaged in the shining of shoes. What did Daguerre really see?

Jonathan Lichtfeld. Summer, Where Art Thou? Digital Imagery. Pinterest. Date of posting unknown. Web. Mar 2017.  <https://gr.pinterest.com/pin/128282289366992611?>

 

To be continued